Latulipe, C., Gonzalez, B, Word, M., Huskey, S., and Wilson, D. 2018. Moderate Recursion: A Digital Artifact of Interactive Dance. In ArtsIT, Interactivity, and Game Creation. ArtsIT 2018. vol 265. Springer, Cham.
Clausner, T., Maher, M.L, and Gonzalez, B. 2015. Conceptual Combination Modulated by Action using Tangible Computers. In Proceedings of the 37th Annual Meeting of the Cognitive Science Society (Member Abstracts). COGSCI 2015. 2873.
Maher, M.L, Gonzalez, B., Grace, K, and Clausner, T. 2014. Tangible Interaction Design: Can we design tangibles to enhance creative cognition? In Proceedings of International Conference on Design Computing and Cognition, DCC 2014. 45-46.(PDF available by request)
Latulipe, C., Wilson, D., Huskey, S., Gonzalez, B., and Word, M. 2011. Temporal Integration of Interactive Technology in Dance: Creative Process Impacts. In Proceedings of the 8th Conference on Creativity and Cognition, C&C 2011. 107-116.
Latulipe, C., Wilson, D., Huskey, S., Word, M., Carroll, A., Carroll, E., Gonzalez, B., Singh, V., Wirth, M., and Lottridge, D. 2011. Exploring the design space in technology-augmented dance. In Extended Abstracts of CHI 2011. 2995-3000.
Gonzalez, B., Borland, J., and Geraghty, K. 2009. Whole Body Interaction for Child-Centered Multimodal Language Learning. In Proceedings of the Workshop on Child, Computer and Interaction, WOCCI 2009. Article No. 4.
Cassell, J., Geraghty, K., Gonzalez, B., and Borland, J. 2009. Modeling Culturally Authentic Style Shifting with Virtual Peers. In Proceedings of the International Conference on Multimodal Interfaces, ICMI-MLMI 2009. 135-142.